
It’s a novel approach to progression, and for the most part it ensures no one truly falls behind even after losing a wealth of Tar. This means players are encouraged to find the shell they click with the most, and to focus on leveling them first. Glimpses are not lost upon death, but they are locked to the Shell they were either picked up by, or whom you used the consumables with. Rather, the vast majority of Glimpses earned will be from the various Glimpse consumables littered throughout Fallgrim and the temples beyond. Glimpses can be dropped from slain foes, but they’re not guaranteed. Glimpses are somewhat different, and act as a more permanent form of experience. As is expected at this point, you can return to the spot you were slain to retrieve your lost Tar, but die again beforehand and that Tar is lost forever. So far nothing that hasn’t been done before in the numerous Soulslikes out there. Tar is earned from killing enemies and from items spread throughout the world, and you lose it if you die. Eredrim, on the other hand, is a resilient tank that trades stamina and resolve for a substantially larger health-pool and greater defense.Įach shell has a selection of passives within a skill wheel that can be unlocked using Mortal Shells version of souls – Tar – and a second resource called Glimpses. Harros, the first Shell players discover, is an all-rounder with middle-of-the-road stats. Instead, there are four Shells scattered about the central zone that each specialize in a different playstyle. Unlike other contemporary Soulslike on the market Mortal Shell doesn’t a have traditional leveling system, nor does it have equipment. Die again, however, and it’s back to your last checkpoint. Succeed and you’ll have another chance to carry on.

A single strike can kill you while you’re controlling the Foundling, and if you’re struck down before reentering your Shell you’ll die and respawn. Your enemies will temporarily Harden and freeze as you’re punted out of your shell, and you have access to all your usual abilities while in this form. Mortal Shell’s novel “second chance” mechanic allows you to recover your Shell while in your weakened Foundling spirit form after your first death. Since you’re an independent spirit controlling these Shells, your first death isn’t the end of your life.

Shortly after arriving in Fallgrim proper you’ll discover Mortal Shell’s second unique wrinkle: the Shells themselves and the second chance mechanic. It’s on a short five-second cooldown, so it’s not a complete “get out of jail free” card, but mastering Harden will prove the difference between life and death in Mortal Shell. Have you triggered an attack only to see your foe is about to pummel you into the dirt? Harden to absorb the blow and finish your own.

Did you commit to a dodge roll that won’t get you to safety? Harden.

No matter what animation you find yourself committed to Harden will freeze your character in place in a layer of thick stone. Harden is more than a substitute for blocking: it’s a comprehensive anti-mistake button. The first hint that there’s something special resting beneath Mortal Shell’s familiar facade is the Harden mechanic introduced early-on in the tutorial.
